#include using namespace metal; void main_1(depthcube_array tint_symbol_1, sampler tint_symbol_2) { float const f1 = 1.0f; float2 const vf12 = float2(1.0f, 2.0f); float2 const vf21 = float2(2.0f, 1.0f); float3 const vf123 = float3(1.0f, 2.0f, 3.0f); float4 const vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f); int const i1 = 1; int2 const vi12 = int2(1, 2); int3 const vi123 = int3(1, 2, 3); int4 const vi1234 = int4(1, 2, 3, 4); uint const u1 = 1u; uint2 const vu12 = uint2(1u, 2u); uint3 const vu123 = uint3(1u, 2u, 3u); uint4 const vu1234 = uint4(1u, 2u, 3u, 4u); float const coords1 = 1.0f; float2 const coords12 = vf12; float3 const coords123 = vf123; float4 const coords1234 = vf1234; float const x_79 = tint_symbol_1.sample_compare(tint_symbol_2, coords1234.xyz, int(coords1234.w), 0.200000003f, level(0)); return; } fragment void tint_symbol(depthcube_array tint_symbol_3 [[texture(1)]], sampler tint_symbol_4 [[sampler(0)]]) { main_1(tint_symbol_3, tint_symbol_4); return; }