static float2x4 x_1[2] = (float2x4[2])0; static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { return; } struct main_out { float4 x_2_1; }; struct tint_symbol_1 { float4 x_1_param : TEXCOORD7; float4 x_1_param_1 : TEXCOORD8; float4 x_1_param_2 : TEXCOORD9; float4 x_1_param_3 : TEXCOORD10; }; struct tint_symbol_2 { float4 x_2_1 : SV_Position; }; main_out main_inner(float4 x_1_param, float4 x_1_param_1, float4 x_1_param_2, float4 x_1_param_3) { x_1[0][0] = x_1_param; x_1[0][1] = x_1_param_1; x_1[1][0] = x_1_param_2; x_1[1][1] = x_1_param_3; main_1(); const main_out tint_symbol_3 = {x_2}; return tint_symbol_3; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.x_1_param, tint_symbol.x_1_param_1, tint_symbol.x_1_param_2, tint_symbol.x_1_param_3); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_2_1 = inner_result.x_2_1; return wrapper_result; }