static uint x_1[1] = (uint[1])0; void main_1() { x_1[0] = 0u; return; } struct main_out { uint x_1_1; }; struct tint_symbol { uint x_1_1 : SV_Coverage; }; main_out main_inner() { main_1(); const main_out tint_symbol_1 = {x_1[0]}; return tint_symbol_1; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_1_1 = inner_result.x_1_1; return wrapper_result; }