#include using namespace metal; void main_1(thread uint* const tint_symbol_1) { if (false) { } else { *(tint_symbol_1) = 1u; } *(tint_symbol_1) = 2u; return; } fragment void tint_symbol() { thread uint tint_symbol_2 = 0u; main_1(&(tint_symbol_2)); return; }