warning: use of deprecated intrinsic static float4 color_out = float4(0.0f, 0.0f, 0.0f, 0.0f); Texture2D tint_symbol : register(t0, space0); static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { const float4 x_19 = gl_FragCoord; const float4 x_22 = tint_symbol.Load(int3(int2(float2(x_19.x, x_19.y)), 0)); color_out = x_22; return; } struct main_out { float4 color_out_1; }; struct tint_symbol_2 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_3 { float4 color_out_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_4 = {color_out}; return tint_symbol_4; } tint_symbol_3 main(tint_symbol_2 tint_symbol_1) { const main_out inner_result = main_inner(tint_symbol_1.gl_FragCoord_param); tint_symbol_3 wrapper_result = (tint_symbol_3)0; wrapper_result.color_out_1 = inner_result.color_out_1; return wrapper_result; }