cbuffer cbuffer_s : register(b0, space0) { uint4 s[96]; }; struct tint_symbol_1 { uint idx : SV_GroupIndex; }; float2x3 tint_symbol_9(uint4 buffer[96], uint offset) { const uint scalar_offset = ((offset + 0u)) / 4; const uint scalar_offset_1 = ((offset + 16u)) / 4; return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz)); } float3x2 tint_symbol_10(uint4 buffer[96], uint offset) { const uint scalar_offset_2 = ((offset + 0u)) / 4; uint4 ubo_load = buffer[scalar_offset_2 / 4]; const uint scalar_offset_3 = ((offset + 8u)) / 4; uint4 ubo_load_1 = buffer[scalar_offset_3 / 4]; const uint scalar_offset_4 = ((offset + 16u)) / 4; uint4 ubo_load_2 = buffer[scalar_offset_4 / 4]; return float3x2(asfloat(((scalar_offset_2 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_4 & 2) ? ubo_load_2.zw : ubo_load_2.xy))); } typedef int4 tint_symbol_12_ret[4]; tint_symbol_12_ret tint_symbol_12(uint4 buffer[96], uint offset) { int4 arr_1[4] = (int4[4])0; { [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { const uint scalar_offset_5 = ((offset + (i_1 * 16u))) / 4; arr_1[i_1] = asint(buffer[scalar_offset_5 / 4]); } } return arr_1; } void main_inner(uint idx) { const uint scalar_offset_6 = ((192u * idx)) / 4; const int3 a = asint(s[scalar_offset_6 / 4].xyz); const uint scalar_offset_7 = (((192u * idx) + 12u)) / 4; const int b = asint(s[scalar_offset_7 / 4][scalar_offset_7 % 4]); const uint scalar_offset_8 = (((192u * idx) + 16u)) / 4; const uint3 c = s[scalar_offset_8 / 4].xyz; const uint scalar_offset_9 = (((192u * idx) + 28u)) / 4; const uint d = s[scalar_offset_9 / 4][scalar_offset_9 % 4]; const uint scalar_offset_10 = (((192u * idx) + 32u)) / 4; const float3 e = asfloat(s[scalar_offset_10 / 4].xyz); const uint scalar_offset_11 = (((192u * idx) + 44u)) / 4; const float f = asfloat(s[scalar_offset_11 / 4][scalar_offset_11 % 4]); const uint scalar_offset_12 = (((192u * idx) + 48u)) / 4; uint4 ubo_load_3 = s[scalar_offset_12 / 4]; const int2 g = asint(((scalar_offset_12 & 2) ? ubo_load_3.zw : ubo_load_3.xy)); const uint scalar_offset_13 = (((192u * idx) + 56u)) / 4; uint4 ubo_load_4 = s[scalar_offset_13 / 4]; const int2 h = asint(((scalar_offset_13 & 2) ? ubo_load_4.zw : ubo_load_4.xy)); const float2x3 i = tint_symbol_9(s, ((192u * idx) + 64u)); const float3x2 j = tint_symbol_10(s, ((192u * idx) + 96u)); const int4 k[4] = tint_symbol_12(s, ((192u * idx) + 128u)); } [numthreads(1, 1, 1)] void main(tint_symbol_1 tint_symbol) { main_inner(tint_symbol.idx); return; }