fn cos_c3b486() { var res : vec2 = cos(vec2()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { cos_c3b486(); return vec4(); } @stage(fragment) fn fragment_main() { cos_c3b486(); } @stage(compute) @workgroup_size(1) fn compute_main() { cos_c3b486(); }