fn mix_4f0b5e() { var res : f32 = mix(1.0, 1.0, 1.0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { mix_4f0b5e(); return vec4(); } @stage(fragment) fn fragment_main() { mix_4f0b5e(); } @stage(compute) @workgroup_size(1) fn compute_main() { mix_4f0b5e(); }