fn transpose_4dc9a1() { var res : mat3x2 = transpose(mat2x3()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { transpose_4dc9a1(); return vec4(); } @stage(fragment) fn fragment_main() { transpose_4dc9a1(); } @stage(compute) @workgroup_size(1) fn compute_main() { transpose_4dc9a1(); }