struct S { data : i32, } struct buf0 { one : i32, } @group(0) @binding(0) var x_11 : buf0; var x_GLF_color : vec4; fn func_struct_S_i11_i1_(s : ptr, x : ptr) -> i32 { let x_17 : i32 = (*(s)).data; if ((x_17 == 1)) { let x_18 : i32 = *(x); let x_19 : i32 = (*(s)).data; return (x_18 + x_19); } else { let x_21 : i32 = *(x); return x_21; } } fn main_1() { var a : i32; var arr : array; var i : i32; var param : S; var param_1 : i32; var param_2 : S; var param_3 : i32; a = 0; let x_22 : i32 = x_11.one; arr[0].data = x_22; i = 0; loop { let x_23 : i32 = i; let x_24 : i32 = x_11.one; if ((x_23 < (5 + x_24))) { } else { break; } let x_26 : i32 = i; if (((x_26 % 2) != 0)) { let x_74 : S = arr[0]; param = x_74; let x_28 : i32 = i; param_1 = x_28; let x_29 : i32 = func_struct_S_i11_i1_(&(param), &(param_1)); let x_75 : S = param; arr[0] = x_75; a = x_29; } else { let x_78 : S = arr[0]; param_2 = x_78; param_3 = 1; let x_30 : i32 = func_struct_S_i11_i1_(&(param_2), &(param_3)); let x_79 : S = param_2; arr[0] = x_79; a = x_30; } continuing { let x_31 : i32 = i; i = (x_31 + 1); } } let x_33 : i32 = a; if ((x_33 == 6)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }