// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_D3D12_TEXTURECOPYSPLITTER_H_ #define DAWNNATIVE_D3D12_TEXTURECOPYSPLITTER_H_ #include "dawn_native/dawn_platform.h" #include namespace dawn_native { namespace d3d12 { struct TextureCopySplit { static constexpr unsigned int kMaxTextureCopyRegions = 2; struct Extent { uint32_t width = 0; uint32_t height = 0; uint32_t depth = 0; }; struct Origin { uint32_t x = 0; uint32_t y = 0; uint32_t z = 0; }; struct CopyInfo { Origin textureOffset; Origin bufferOffset; Extent bufferSize; Extent copySize; }; uint32_t offset = 0; uint32_t count = 0; std::array copies; }; TextureCopySplit ComputeTextureCopySplit(uint32_t x, uint32_t y, uint32_t z, uint32_t width, uint32_t height, uint32_t depth, uint32_t texelSize, uint32_t offset, uint32_t rowPitch); }} // namespace dawn_native::d3d12 #endif // DAWNNATIVE_D3D12_TEXTURECOPYSPLITTER_H_