type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_5 : buf0; var x_GLF_color : vec4; [[group(0), binding(1)]] var x_7 : buf1; fn main_1() { let x_31 : f32 = x_5.x_GLF_uniform_float_values[0]; if ((sqrt(x_31) < -1.0)) { let x_10 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_38 : f32 = f32(x_10); x_GLF_color = vec4(x_38, x_38, x_38, x_38); } else { let x_11 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_41 : f32 = f32(x_11); let x_12 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_43 : f32 = f32(x_12); x_GLF_color = vec4(x_41, x_43, x_43, x_41); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }