type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_8 : buf0; var x_GLF_color : vec4; fn func_i1_(x : ptr) -> i32 { var a : i32; var i : i32; var indexable : array; let x_72 : i32 = x_8.x_GLF_uniform_int_values[0]; a = x_72; let x_74 : i32 = x_8.x_GLF_uniform_int_values[0]; i = x_74; loop { let x_79 : i32 = i; let x_81 : i32 = x_8.x_GLF_uniform_int_values[1]; if ((x_79 < x_81)) { } else { break; } let x_85 : i32 = x_8.x_GLF_uniform_int_values[3]; let x_87 : i32 = x_8.x_GLF_uniform_int_values[3]; let x_89 : i32 = x_8.x_GLF_uniform_int_values[3]; let x_91 : i32 = x_8.x_GLF_uniform_int_values[3]; let x_93 : i32 = a; indexable = array(x_85, x_87, x_89, x_91); let x_95 : i32 = indexable[x_93]; let x_96 : i32 = *(x); if ((x_95 > x_96)) { if (true) { let x_105 : i32 = x_8.x_GLF_uniform_int_values[3]; return x_105; } else { let x_107 : i32 = x_8.x_GLF_uniform_int_values[3]; a = x_107; } } else { if (true) { let x_111 : i32 = x_8.x_GLF_uniform_int_values[4]; return x_111; } } continuing { let x_112 : i32 = i; i = (x_112 + 1); } } let x_115 : i32 = x_8.x_GLF_uniform_int_values[0]; return x_115; } fn main_1() { var a_1 : i32; var param : i32; var param_1 : i32; let x_39 : i32 = x_8.x_GLF_uniform_int_values[0]; param = x_39; let x_40 : i32 = func_i1_(&(param)); a_1 = x_40; let x_42 : i32 = x_8.x_GLF_uniform_int_values[3]; param_1 = x_42; let x_43 : i32 = func_i1_(&(param_1)); let x_44 : i32 = a_1; a_1 = (x_44 + x_43); let x_46 : i32 = a_1; let x_48 : i32 = x_8.x_GLF_uniform_int_values[2]; if ((x_46 == x_48)) { let x_54 : i32 = x_8.x_GLF_uniform_int_values[3]; let x_57 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_60 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_63 : i32 = x_8.x_GLF_uniform_int_values[3]; x_GLF_color = vec4(f32(x_54), f32(x_57), f32(x_60), f32(x_63)); } else { let x_67 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_68 : f32 = f32(x_67); x_GLF_color = vec4(x_68, x_68, x_68, x_68); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }