[[block]] struct buf0 { one : f32; }; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn main_1() { var v : vec4; var res : vec4; v = vec4(8.399999619, -864.664978027, 945.41998291, 1.0); let x_31 : f32 = x_7.one; let x_37 : vec4 = v; res = (mat4x4(vec4(x_31, 0.0, 0.0, 0.0), vec4(0.0, x_31, 0.0, 0.0), vec4(0.0, 0.0, x_31, 0.0), vec4(0.0, 0.0, 0.0, x_31)) * x_37); let x_39 : vec4 = v; let x_40 : vec4 = res; if ((distance(x_39, x_40) < 0.01)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }