[[block]] struct buf0 { zero : i32; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : vec2; var b : vec2; a = vec2(1.0, 1.0); let x_38 : i32 = x_6.zero; if ((x_38 == 1)) { let x_43 : f32 = a.x; a.x = (x_43 + 1.0); } let x_47 : f32 = a.y; b = (vec2(x_47, x_47) + vec2(2.0, 3.0)); let x_50 : vec2 = b; if (all((x_50 == vec2(3.0, 4.0)))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }