struct S { a : i32; b : i32; c : i32; }; type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn main_1() { var A : array; let x_29 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_31 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_33 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_35 : i32 = x_7.x_GLF_uniform_int_values[1]; A[x_29] = S(x_31, x_33, x_35); let x_39 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_41 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_43 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_45 : i32 = x_7.x_GLF_uniform_int_values[1]; A[x_39] = S(x_41, x_43, x_45); let x_49 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_51 : i32 = A[x_49].b; let x_53 : i32 = x_7.x_GLF_uniform_int_values[1]; if ((x_51 == x_53)) { let x_58 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_61 : i32 = x_7.x_GLF_uniform_int_values[0]; A[clamp(x_58, 1, 2)].b = x_61; } let x_64 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_66 : i32 = A[x_64].b; let x_68 : i32 = x_7.x_GLF_uniform_int_values[0]; if ((x_66 == x_68)) { let x_74 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_77 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_80 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_83 : i32 = x_7.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_74), f32(x_77), f32(x_80), f32(x_83)); } else { let x_87 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_88 : f32 = f32(x_87); x_GLF_color = vec4(x_88, x_88, x_88, x_88); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }