[[block]] struct buf0 { matrix_a_uni : mat4x4; }; [[group(0), binding(0)]] var x_8 : buf0; var x_GLF_color : vec4; fn main_1() { var x : i32; var matrix_u : vec4; var b : i32; var matrix_b : vec4; var x_42 : vec4; x = 4; loop { let x_10 : i32 = x; if ((x_10 >= 1)) { } else { break; } let x_11 : i32 = x; matrix_u[x_11] = 1.0; continuing { let x_12 : i32 = x; x = (x_12 - 1); } } b = 4; loop { let x_55 : f32 = x_8.matrix_a_uni[0].x; if ((x_55 < -1.0)) { } else { break; } let x_14 : i32 = b; let x_15 : i32 = b; if ((x_15 > 1)) { let x_62 : vec4 = matrix_b; let x_63 : vec4 = matrix_b; x_42 = min(x_62, x_63); } else { let x_65 : vec4 = matrix_u; x_42 = x_65; } let x_67 : f32 = x_42.y; matrix_b[x_14] = x_67; continuing { let x_16 : i32 = b; b = (x_16 - 1); } } x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }