fn clamp_d396af() { var res = clamp(vec4(1.0), vec4(1.0), vec4(1.0)); } @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_d396af(); return vec4(); } @fragment fn fragment_main() { clamp_d396af(); } @compute @workgroup_size(1) fn compute_main() { clamp_d396af(); }