@group(1) @binding(0) var arg_0 : texture_1d; fn textureLoad_0cb698() { var res : vec4 = textureLoad(arg_0, 1u, 1u); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureLoad_0cb698(); return vec4(); } @fragment fn fragment_main() { textureLoad_0cb698(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_0cb698(); }