@group(1) @binding(0) var arg_0 : texture_depth_2d; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleLevel_f3b2c8() { var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1u, vec2<i32>()); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureSampleLevel_f3b2c8(); return vec4<f32>(); } @fragment fn fragment_main() { textureSampleLevel_f3b2c8(); } @compute @workgroup_size(1) fn compute_main() { textureSampleLevel_f3b2c8(); }