SKIP: FAILED #version 310 es precision mediump float; struct frexp_result_vec3 { vec3 sig; ivec3 exp; }; frexp_result_vec3 tint_frexp(vec3 param_0) { float3 exp; float3 sig = frexp(param_0, exp); frexp_result_vec3 result = {sig, int3(exp)}; return result; } void frexp_368997() { frexp_result_vec3 res = tint_frexp(vec3(0.0f, 0.0f, 0.0f)); } vec4 vertex_main() { frexp_368997(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } Error parsing GLSL shader: ERROR: 0:10: 'float3' : undeclared identifier ERROR: 0:10: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; struct frexp_result_vec3 { vec3 sig; ivec3 exp; }; frexp_result_vec3 tint_frexp(vec3 param_0) { float3 exp; float3 sig = frexp(param_0, exp); frexp_result_vec3 result = {sig, int3(exp)}; return result; } void frexp_368997() { frexp_result_vec3 res = tint_frexp(vec3(0.0f, 0.0f, 0.0f)); } void fragment_main() { frexp_368997(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:10: 'float3' : undeclared identifier ERROR: 0:10: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; struct frexp_result_vec3 { vec3 sig; ivec3 exp; }; frexp_result_vec3 tint_frexp(vec3 param_0) { float3 exp; float3 sig = frexp(param_0, exp); frexp_result_vec3 result = {sig, int3(exp)}; return result; } void frexp_368997() { frexp_result_vec3 res = tint_frexp(vec3(0.0f, 0.0f, 0.0f)); } void compute_main() { frexp_368997(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; } Error parsing GLSL shader: ERROR: 0:10: 'float3' : undeclared identifier ERROR: 0:10: '' : compilation terminated ERROR: 2 compilation errors. No code generated.