SKIP: FAILED #version 310 es precision mediump float; struct modf_result_vec4 { vec4 fract; vec4 whole; }; modf_result_vec4 tint_modf(vec4 param_0) { float4 whole; float4 fract = modf(param_0, whole); modf_result_vec4 result = {fract, whole}; return result; } void modf_ec2dbc() { modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f)); } vec4 vertex_main() { modf_ec2dbc(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } Error parsing GLSL shader: ERROR: 0:10: 'float4' : undeclared identifier ERROR: 0:10: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; struct modf_result_vec4 { vec4 fract; vec4 whole; }; modf_result_vec4 tint_modf(vec4 param_0) { float4 whole; float4 fract = modf(param_0, whole); modf_result_vec4 result = {fract, whole}; return result; } void modf_ec2dbc() { modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f)); } void fragment_main() { modf_ec2dbc(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:10: 'float4' : undeclared identifier ERROR: 0:10: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; struct modf_result_vec4 { vec4 fract; vec4 whole; }; modf_result_vec4 tint_modf(vec4 param_0) { float4 whole; float4 fract = modf(param_0, whole); modf_result_vec4 result = {fract, whole}; return result; } void modf_ec2dbc() { modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f)); } void compute_main() { modf_ec2dbc(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; } Error parsing GLSL shader: ERROR: 0:10: 'float4' : undeclared identifier ERROR: 0:10: '' : compilation terminated ERROR: 2 compilation errors. No code generated.