enable f16; struct Inner { scalar_f32 : f32, scalar_i32 : i32, scalar_u32 : u32, scalar_f16 : f16, vec2_f32 : vec2, vec2_i32 : vec2, vec2_u32 : vec2, vec2_f16 : vec2, vec3_f32 : vec3, vec3_i32 : vec3, vec3_u32 : vec3, vec3_f16 : vec3, vec4_f32 : vec4, vec4_i32 : vec4, vec4_u32 : vec4, vec4_f16 : vec4, mat2x2_f32 : mat2x2, mat2x3_f32 : mat2x3, mat2x4_f32 : mat2x4, mat3x2_f32 : mat3x2, mat3x3_f32 : mat3x3, mat3x4_f32 : mat3x4, mat4x2_f32 : mat4x2, mat4x3_f32 : mat4x3, mat4x4_f32 : mat4x4, mat2x2_f16 : mat2x2, mat2x3_f16 : mat2x3, mat2x4_f16 : mat2x4, mat3x2_f16 : mat3x2, mat3x3_f16 : mat3x3, mat3x4_f16 : mat3x4, mat4x2_f16 : mat4x2, mat4x3_f16 : mat4x3, mat4x4_f16 : mat4x4, @align(16) arr2_vec3_f32 : array, 2>, arr2_mat4x2_f16 : array, 2>, } struct S { arr : array, } @binding(0) @group(0) var ub : S; @compute @workgroup_size(1) fn main(@builtin(local_invocation_index) idx : u32) { let scalar_f32 : f32 = ub.arr[idx].scalar_f32; let scalar_i32 : i32 = ub.arr[idx].scalar_i32; let scalar_u32 : u32 = ub.arr[idx].scalar_u32; let scalar_f16 : f16 = ub.arr[idx].scalar_f16; let vec2_f32 : vec2 = ub.arr[idx].vec2_f32; let vec2_i32 : vec2 = ub.arr[idx].vec2_i32; let vec2_u32 : vec2 = ub.arr[idx].vec2_u32; let vec2_f16 : vec2 = ub.arr[idx].vec2_f16; let vec3_f32 : vec3 = ub.arr[idx].vec3_f32; let vec3_i32 : vec3 = ub.arr[idx].vec3_i32; let vec3_u32 : vec3 = ub.arr[idx].vec3_u32; let vec3_f16 : vec3 = ub.arr[idx].vec3_f16; let vec4_f32 : vec4 = ub.arr[idx].vec4_f32; let vec4_i32 : vec4 = ub.arr[idx].vec4_i32; let vec4_u32 : vec4 = ub.arr[idx].vec4_u32; let vec4_f16 : vec4 = ub.arr[idx].vec4_f16; let mat2x2_f32 : mat2x2 = ub.arr[idx].mat2x2_f32; let mat2x3_f32 : mat2x3 = ub.arr[idx].mat2x3_f32; let mat2x4_f32 : mat2x4 = ub.arr[idx].mat2x4_f32; let mat3x2_f32 : mat3x2 = ub.arr[idx].mat3x2_f32; let mat3x3_f32 : mat3x3 = ub.arr[idx].mat3x3_f32; let mat3x4_f32 : mat3x4 = ub.arr[idx].mat3x4_f32; let mat4x2_f32 : mat4x2 = ub.arr[idx].mat4x2_f32; let mat4x3_f32 : mat4x3 = ub.arr[idx].mat4x3_f32; let mat4x4_f32 : mat4x4 = ub.arr[idx].mat4x4_f32; let mat2x2_f16 : mat2x2 = ub.arr[idx].mat2x2_f16; let mat2x3_f16 : mat2x3 = ub.arr[idx].mat2x3_f16; let mat2x4_f16 : mat2x4 = ub.arr[idx].mat2x4_f16; let mat3x2_f16 : mat3x2 = ub.arr[idx].mat3x2_f16; let mat3x3_f16 : mat3x3 = ub.arr[idx].mat3x3_f16; let mat3x4_f16 : mat3x4 = ub.arr[idx].mat3x4_f16; let mat4x2_f16 : mat4x2 = ub.arr[idx].mat4x2_f16; let mat4x3_f16 : mat4x3 = ub.arr[idx].mat4x3_f16; let mat4x4_f16 : mat4x4 = ub.arr[idx].mat4x4_f16; let arr2_vec3_f32 : array, 2> = ub.arr[idx].arr2_vec3_f32; let arr2_mat4x2_f16 : array, 2> = ub.arr[idx].arr2_mat4x2_f16; }