#version 310 es uint tint_mod(uint lhs, uint rhs) { return (lhs % ((rhs == 0u) ? 1u : rhs)); } void f(uvec3 v) { uint tint_symbol = v.x; uint tint_symbol_1 = tint_mod(v.y, 1u); uint l = (tint_symbol << (tint_symbol_1 & 31u)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(gl_GlobalInvocationID); return; }