#version 310 es struct frexp_result_f32 { float fract; int exp; }; frexp_result_f32 tint_frexp(float param_0) { frexp_result_f32 result; result.fract = frexp(param_0, result.exp); return result; } void tint_symbol() { float runtime_in = 1.25f; frexp_result_f32 res = frexp_result_f32(0.625f, 1); res = tint_frexp(runtime_in); res = frexp_result_f32(0.625f, 1); float tint_symbol_1 = res.fract; int tint_symbol_2 = res.exp; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }