enable f16; fn exp2_b408e4() { var res : f16 = exp2(1.0h); } @vertex fn vertex_main() -> @builtin(position) vec4 { exp2_b408e4(); return vec4(); } @fragment fn fragment_main() { exp2_b408e4(); } @compute @workgroup_size(1) fn compute_main() { exp2_b408e4(); }