fn inverseSqrt_07a6fe() { var res = inverseSqrt(vec4(1.0)); } @vertex fn vertex_main() -> @builtin(position) vec4 { inverseSqrt_07a6fe(); return vec4(); } @fragment fn fragment_main() { inverseSqrt_07a6fe(); } @compute @workgroup_size(1) fn compute_main() { inverseSqrt_07a6fe(); }