enable f16; fn max_e14f2b() { var res : vec4 = max(vec4(1.0h), vec4(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_e14f2b(); return vec4(); } @fragment fn fragment_main() { max_e14f2b(); } @compute @workgroup_size(1) fn compute_main() { max_e14f2b(); }