#version 310 es precision mediump float; uniform highp samplerCubeShadow arg_0_arg_1; void textureSampleCompare_63fb83() { float res = texture(arg_0_arg_1, vec4(vec3(1.0f), 1.0f)); } void fragment_main() { textureSampleCompare_63fb83(); } void main() { fragment_main(); return; }