fn distance_f9c9ee() { const arg_0 = 1.0; const arg_1 = 1.0; var res = distance(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { distance_f9c9ee(); return vec4(); } @fragment fn fragment_main() { distance_f9c9ee(); } @compute @workgroup_size(1) fn compute_main() { distance_f9c9ee(); }