fn inverseSqrt_4ca6d6() { const arg_0 = 1.0; var res = inverseSqrt(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { inverseSqrt_4ca6d6(); return vec4(); } @fragment fn fragment_main() { inverseSqrt_4ca6d6(); } @compute @workgroup_size(1) fn compute_main() { inverseSqrt_4ca6d6(); }