enable f16; fn mix_98ee3e() { var arg_0 = vec2(1.0h); var arg_1 = vec2(1.0h); var arg_2 = vec2(1.0h); var res : vec2 = mix(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { mix_98ee3e(); return vec4(); } @fragment fn fragment_main() { mix_98ee3e(); } @compute @workgroup_size(1) fn compute_main() { mix_98ee3e(); }