uint tint_pack2x16unorm(float2 param_0) { uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0)); return (i.x | i.y << 16); } void pack2x16unorm_0f08e4() { float2 arg_0 = (1.0f).xx; uint res = tint_pack2x16unorm(arg_0); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { pack2x16unorm_0f08e4(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { pack2x16unorm_0f08e4(); return; } [numthreads(1, 1, 1)] void compute_main() { pack2x16unorm_0f08e4(); return; }