#include using namespace metal; void pack4x8unorm_95c456() { float4 arg_0 = float4(1.0f); uint res = pack_float_to_unorm4x8(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { pack4x8unorm_95c456(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { pack4x8unorm_95c456(); return; } kernel void compute_main() { pack4x8unorm_95c456(); return; }