enable f16; fn pow_ce9ef5() { var arg_0 = 1.0h; var arg_1 = 1.0h; var res : f16 = pow(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { pow_ce9ef5(); return vec4(); } @fragment fn fragment_main() { pow_ce9ef5(); } @compute @workgroup_size(1) fn compute_main() { pow_ce9ef5(); }