fn saturate_d55822() { const arg_0 = vec3(2.0); var res = saturate(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { saturate_d55822(); return vec4(); } @fragment fn fragment_main() { saturate_d55822(); } @compute @workgroup_size(1) fn compute_main() { saturate_d55822(); }