#include using namespace metal; int tint_sign(int v) { return select(select(-1, 1, (v > 0)), 0, (v == 0)); } void sign_3233fa() { int arg_0 = 1; int res = tint_sign(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { sign_3233fa(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { sign_3233fa(); return; } kernel void compute_main() { sign_3233fa(); return; }