#include using namespace metal; void textureSampleCompare_a3ca7e(depthcube_array tint_symbol, sampler tint_symbol_1) { float3 arg_2 = float3(1.0f); int arg_3 = 1; float arg_4 = 1.0f; float res = tint_symbol.sample_compare(tint_symbol_1, arg_2, arg_3, arg_4); } fragment void fragment_main(depthcube_array tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { textureSampleCompare_a3ca7e(tint_symbol_2, tint_symbol_3); return; }