@group(1) @binding(0) var arg_0 : texture_storage_1d; fn textureStore_d26166() { var arg_1 = 1u; var arg_2 = vec4(1u); textureStore(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_d26166(); return vec4(); } @fragment fn fragment_main() { textureStore_d26166(); } @compute @workgroup_size(1) fn compute_main() { textureStore_d26166(); }