#version 310 es struct modf_result_vec2_f32 { vec2 fract; vec2 whole; }; void tint_symbol() { modf_result_vec2_f32 res = modf_result_vec2_f32(vec2(0.25f, 0.75f), vec2(1.0f, 3.0f)); vec2 tint_symbol_2 = res.fract; vec2 whole = res.whole; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }