void set_int4(inout int4 vec, int idx, int val) { vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; } [numthreads(1, 1, 1)] void unused_entry_point() { return; } struct S { int4 a[4]; }; static int counter = 0; int foo() { counter = (counter + 1); return counter; } int bar() { counter = (counter + 2); return counter; } void main() { S x = (S)0; const int tint_symbol_save = foo(); const int tint_symbol_1 = bar(); { int4 tint_symbol_3[4] = x.a; set_int4(tint_symbol_3[tint_symbol_save], tint_symbol_1, (x.a[tint_symbol_save][tint_symbol_1] + 5)); x.a = tint_symbol_3; } }