#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } struct S { int a; uint pad; uint pad_1; uint pad_2; vec4 b; mat2 c; }; layout(binding = 0, std430) buffer v_block_ssbo { S inner; } v; uint i = 0u; int idx1() { i = (i + 1u); return 1; } int idx2() { i = (i + 2u); return 1; } int idx3() { i = (i + 3u); return 1; } void foo() { float a[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); int tint_symbol_2 = idx1(); int tint_symbol_save = tint_symbol_2; { a[tint_symbol_save] = (a[tint_symbol_save] * 2.0f); while (true) { int tint_symbol_3 = idx2(); if (!((a[tint_symbol_3] < 10.0f))) { break; } { } { int tint_symbol_4 = idx3(); int tint_symbol_1_save = tint_symbol_4; a[tint_symbol_1_save] = (a[tint_symbol_1_save] + 1.0f); } } } }