SKIP: FAILED #version 310 es precision mediump float; layout (binding = 0) uniform Constants_1 { uint zero; } constants; layout (binding = 1) buffer Result_1 { uint value; } result; layout (binding = 0) buffer TestData_1 { int data[3]; } s; int runTest() { int atomic_result = 0; InterlockedOr(s.data[(0u + uint(constants.zero))], 0, atomic_result); return atomic_result; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol() { result.value = uint(runTest()); return; } void main() { tint_symbol(); } Error parsing GLSL shader: ERROR: 0:19: 'InterlockedOr' : no matching overloaded function found ERROR: 0:19: '' : compilation terminated ERROR: 2 compilation errors. No code generated.