SKIP: FAILED #version 310 es precision mediump float; groupshared mat2x3 v; struct tint_symbol_2 { uint local_invocation_index; }; void tint_symbol_inner(uint local_invocation_index) { { v = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); } GroupMemoryBarrierWithGroupSync(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol(tint_symbol_2 tint_symbol_1) { tint_symbol_inner(tint_symbol_1.local_invocation_index); return; } void main() { tint_symbol_2 inputs; inputs.local_invocation_index = uint(gl_LocalInvocationIndex); tint_symbol(inputs); } Error parsing GLSL shader: ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER ERROR: 1 compilation errors. No code generated.