#include <metal_stdlib>

using namespace metal;
struct tint_symbol_1 {
  float4 value [[color(0)]];
};

float4 tint_symbol_inner() {
  return float4(0.10000000149011611938f, 0.20000000298023223877f, 0.30000001192092895508f, 0.40000000596046447754f);
}

fragment tint_symbol_1 tint_symbol() {
  float4 const inner_result = tint_symbol_inner();
  tint_symbol_1 wrapper_result = {};
  wrapper_result.value = inner_result;
  return wrapper_result;
}