// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include "DawnSPIRVCrossFuzzer.h" #include "spirv-cross/spirv_hlsl.hpp" namespace { int FuzzTask(std::vector input) { spirv_cross::CompilerHLSL compiler(input); // Using the options that are used by Dawn, they appear in ShaderModuleD3D12.cpp spirv_cross::CompilerGLSL::Options options_glsl; options_glsl.vertex.fixup_clipspace = true; options_glsl.vertex.flip_vert_y = true; compiler.set_common_options(options_glsl); spirv_cross::CompilerHLSL::Options options_hlsl; options_hlsl.shader_model = 51; compiler.set_hlsl_options(options_hlsl); std::string result = compiler.compile(); return 0; } } // namespace extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { return DawnSPIRVCrossFuzzer::Run(data, size, FuzzTask); }