struct Inner { a : vec3; b : i32; c : vec3; d : u32; e : vec3; f : f32; g : mat2x3; h : mat3x2; i : [[stride(16)]] array, 4>; }; [[block]] struct S { arr : array; }; [[binding(0), group(0)]] var s : S; [[stage(compute), workgroup_size(1)]] fn main([[builtin(local_invocation_index)]] idx : u32) { let a = s.arr[idx].a; let b = s.arr[idx].b; let c = s.arr[idx].c; let d = s.arr[idx].d; let e = s.arr[idx].e; let f = s.arr[idx].f; let g = s.arr[idx].g; let h = s.arr[idx].h; let i = s.arr[idx].i; }