#include using namespace metal; template inline vec operator*(matrix lhs, packed_vec rhs) { return lhs * vec(rhs); } template inline vec operator*(packed_vec lhs, matrix rhs) { return vec(lhs) * rhs; } struct tint_array_wrapper { /* 0x0000 */ int4 arr[4]; }; struct Inner { /* 0x0000 */ packed_int3 a; /* 0x000c */ int b; /* 0x0010 */ packed_uint3 c; /* 0x001c */ uint d; /* 0x0020 */ packed_float3 e; /* 0x002c */ float f; /* 0x0030 */ float2x3 g; /* 0x0050 */ float3x2 h; /* 0x0068 */ int8_t tint_pad[8]; /* 0x0070 */ tint_array_wrapper i; }; struct S { /* 0x0000 */ Inner arr[1]; }; void tint_symbol_inner(uint idx, const device S* const tint_symbol_1) { int3 const a = (*(tint_symbol_1)).arr[idx].a; int const b = (*(tint_symbol_1)).arr[idx].b; uint3 const c = (*(tint_symbol_1)).arr[idx].c; uint const d = (*(tint_symbol_1)).arr[idx].d; float3 const e = (*(tint_symbol_1)).arr[idx].e; float const f = (*(tint_symbol_1)).arr[idx].f; float2x3 const g = (*(tint_symbol_1)).arr[idx].g; float3x2 const h = (*(tint_symbol_1)).arr[idx].h; tint_array_wrapper const i = (*(tint_symbol_1)).arr[idx].i; } kernel void tint_symbol(const device S* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) { tint_symbol_inner(idx, tint_symbol_2); return; }