#version 310 es precision mediump float; struct Inner { int x; }; struct tint_padded_array_element { Inner el; }; layout (binding = 0) buffer S_1 { ivec3 a; int b; uvec3 c; uint d; vec3 e; float f; mat2x3 g; mat3x2 h; Inner i; tint_padded_array_element j[4]; } s; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol() { ivec3 a = s.a; int b = s.b; uvec3 c = s.c; uint d = s.d; vec3 e = s.e; float f = s.f; mat2x3 g = s.g; mat3x2 h = s.h; Inner i = s.i; tint_padded_array_element j[4] = s.j; return; } void main() { tint_symbol(); }