[[block]] struct Params { filterDim : u32; blockDim : u32; }; [[group(0), binding(0)]] var samp : sampler; [[group(0), binding(1)]] var params : Params; [[group(1), binding(1)]] var inputTex : texture_2d; [[group(1), binding(2)]] var outputTex : texture_storage_2d; [[block]] struct Flip { value : u32; }; [[group(1), binding(3)]] var flip : Flip; var tile : array, 256>, 4>; [[stage(compute), workgroup_size(64, 1, 1)]] fn main([[builtin(workgroup_id)]] WorkGroupID : vec3, [[builtin(local_invocation_id)]] LocalInvocationID : vec3) { let filterOffset : u32 = ((params.filterDim - 1u) / 2u); let dims : vec2 = textureDimensions(inputTex, 0); let baseIndex = (vec2(((WorkGroupID.xy * vec2(params.blockDim, 4u)) + (LocalInvocationID.xy * vec2(4u, 1u)))) - vec2(i32(filterOffset), 0)); for(var r : u32 = 0u; (r < 4u); r = (r + 1u)) { for(var c : u32 = 0u; (c < 4u); c = (c + 1u)) { var loadIndex = (baseIndex + vec2(i32(c), i32(r))); if ((flip.value != 0u)) { loadIndex = loadIndex.yx; } tile[r][((4u * LocalInvocationID.x) + c)] = textureSampleLevel(inputTex, samp, ((vec2(loadIndex) + vec2(0.25, 0.25)) / vec2(dims)), 0.0).rgb; } } workgroupBarrier(); for(var r : u32 = 0u; (r < 4u); r = (r + 1u)) { for(var c : u32 = 0u; (c < 4u); c = (c + 1u)) { var writeIndex = (baseIndex + vec2(i32(c), i32(r))); if ((flip.value != 0u)) { writeIndex = writeIndex.yx; } let center : u32 = ((4u * LocalInvocationID.x) + c); if ((((center >= filterOffset) && (center < (256u - filterOffset))) && all((writeIndex < dims)))) { var acc : vec3 = vec3(0.0, 0.0, 0.0); for(var f : u32 = 0u; (f < params.filterDim); f = (f + 1u)) { var i : u32 = ((center + f) - filterOffset); acc = (acc + ((1.0 / f32(params.filterDim)) * tile[r][i])); } textureStore(outputTex, writeIndex, vec4(acc, 1.0)); } } } }